Prototypes & Experiments
Earlier work, hand-coded. Where I learned to build the thing, not just draw it.
iHerb Compare Products
A compare tool for health products — and the project that taught me UI polish isn't user value. I built rich compare animations I was proud of; usage came in low, because health shoppers want reviews and fit, not spec tables. The craft was real; the read on user intent wasn't. That lesson shaped how I framed every project after it.
Sneakerhead Checkout Redesign
A full mobile checkout, hand-coded as a live prototype — collapsible sections, inline validation, in-page help, order context always on screen. Cut average checkout time 20% in testing. This is the earliest version of the hand-coded-the-whole-flow habit that runs through my checkout work.
Sneakerhead Mobile Redesign
A full-site mobile redesign, specified as a complete component system — every element documented with its states, interaction behavior, accessibility (24px icons in 44px touch targets), and edge cases, down to build spec. Not a moodboard: a system an engineer could ship from, covering everything from inputs and modals to category, product, cart, and checkout layouts.